spider-man Archive

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Spider-Man and X-Men Preorder Bonuses at GameStop

A downloadable preorder bonus from only one retailer?!

Activision has announced some GameStop-exclusive preorder bonuses for their upcoming Marvel licensed games, Beenox’s Spider-Man: Edge of Time and Silicon Knights’ X-Men Destiny. If you preorder Spider-Man: Edge of Time from the retailer, you’ll receive a download code for four downloadable costumes — Dusk, Prodigy, Hornet, and Ricochet — which were worn by Spider-Man in a story arc in the comics back in the late 1990s. Why four obscure costumes were chosen to entice gamers to preorder the game is anyone’s guess, but at least they’re not splitting them up across various retailers.

Additionally, if you preorder Silicon Knight’s upcoming title X-Men Destiny, you’ll receive a code to unlock the powers of Cyclops’ brother Havok, including plasma attacks, absorbing energy and stunning enemies. This will also include a Havok-inspired costume for both male and female (since you play as a new character, not as an existing one).

Check out images of the costumes below.

From left to right: Hornet, Prodigy, Ricochet, and Dusk.

Male and female Havok costumes.

[From: Destructoid]

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Spider-Man: Edge of Time Announced

Spider-Man has to save Spider-Man.

Activision has pulled back the curtain on their next Spider-Man title, subtitled Edge of Time. Players will control both the present-day Amazing Spider-Man and the futuristic Spider-Man 2099, and tasked with preventing a catastrophic future due to the death of Spider-Man himself. The game will also feature new “cause-and-effect” gameplay, where players’ actions in one timeline will affect the other, immediately and sometimes unexpectedly. Spider-Man: Edge of Time is being developed by Beenox (developers of last year’s Shattered Dimensions), and features a time-hopping storyline written by acclaimed comic writer and Spider-Man 2099 co-creator Peter David.

Spider-Man: Edge of Time is expected to release this fall, with no platforms yet announced. More details (including screenshots and videos) are still expected to be revealed at WonderCon on April 2.

[From: Activision, Kotaku]

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New Spider-Man Game Reveal Coming Next Week

An announcement of an announcement.

In keeping with the video game industry’s tradition of announcing announcements, a listing for the upcoming comic convention WonderCon has revealed that a new Spider-Man game will be revealed at the convention. Beenox and Activision will be holding a panel in which they will discuss development of last year’s Shattered Dimensions, as well as reveal some exclusive details, screenshots and videos of the upcoming project. Beenox development staff are expected to attend, as well as Spider-Man 2099 co-creator Peter David and voice actor Josh Keaton, who voiced one of the four Spider-Men in Shattered Dimensions, but gamers might know better from his role as Ocelot in Metal Gear Solid 3.

The panel will be held Saturday, April 2 at WonderCon in San Francisco.

[From: 1up]

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TV and Lust Podcast: Episode 12

Is the backlash against the Wii at all warranted?

In this episode of the TV and Lust podcast, Seth, Chris and Craig are once again joined by Stephanie Lancaster, and discuss recent comments by Keiji Infune and David Jaffe, and the backlash against the Wii. As always, they take listener questions, and talk about the games they have been playing this week, including Yakuza 2, Spider-Man: Shattered Dimensions, Fat Princess, and Alan Wake.

iTunes | Right click here to save

News Items
Japanese Developers Making “Awful Games”
Journalistic Assumptions
Aardman Making Live Action/CG Raving Rabbids Show

Stephanie Lancaster: YouTube | Website | Twitter

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Spider-Man: Shattered Dimensions Review (360/PS3/Wii)

The best Spider-Man game yet?

Superhero games haven’t had the greatest track record. For a long time, very few of them did anything special. And then last year, Batman: Arkham Asylum set a new standard. Activision’s Spider-Man: Shattered Dimensions doesn’t quite live up to that standard, but it clearly takes a lot of inspiration from the game and the result is the best Spider-Man game in years.

Developed by Beenox, Spider-Man: Shattered Dimensions begins when Mysterio accidentally breaks a magical tablet. The pieces scatter between four dimensions, and four different Spider-Men must pick up the pieces. Unfortunately, each piece is picked up by a supervillain before Spider-Man can get to them. While the story’s pretty boring, it’s just a plot device allowing players to travel between four dimensions, as well as an excuse for thirteen different supervillains to get even more powerful, so who cares?

As you play through the game, you’ll rack up combos and complete challenges. As you complete more challenges, you can trade your points, called Spider Essence, for better attacks, more health, and even alternate costumes. Challenges can be requirements (such as beating a boss) while others are completely optional (like defeating five enemies a certain way). Each level has quite a few challenges, and they definitely add some replay value to the stages, since you can unlock more abilities and costumes by completing them.

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Cash in your points to unlock more devastating web attacks.

The three non-traditional Spider-Men each have a unique gimmick. Spider-Man 2099′s accelerated vision allows you to enter into bullet-time, where things slow down and you can attack more quickly. He also often dives off of the gigantic skyscrapers of the future, allowing for free-fall segments. Ultimate Spider-Man wears the symbiotic black suit which allows him to enter rage mode, making him stronger and able to attack from longer range. The most interesting of the four is Noir Spider-Man. He’s required to keep to the shadows, using takedowns to defeat enemies stealthily. By pressing the B button when prompted, you can neutralize enemies quickly, by webbing them up or knocking them out (depending on how close you are). It’s simple, but it works well and it’s fun. If you’re spotted, you have to return to the shadows until things calm down. As a result, it plays quite a bit differently from the rest of the stages.

Rather than swing around New York City for the umpteenth time, the game features thirteen linear levels throughout four dimensions. There’s a huge variety in areas, including a jungle, an oil rig, and an underground mine, not to mention the futuristic and 1930s versions of New York. The linearity allows for interesting scripted events, like trying to escape an explosion or a tidal wave. In each level, you encounter a villain early on, and battle them multiple times throughout the level. Each of the thirteen bosses feel unique, and even the battles within the level differ. Because of the magic tablet, they are granted new abilities, such as growing to gargantuan sizes, so that fighting them again is a new experience. Boss battles sometimes feature a first-person boxing match, similar to Punch-Out. Using the analog sticks, you dodge the enemy’s attacks, and then punch back. It’s an interesting addition to the already great boss battles. The bosses are all based on classic Spider-Man villains, but some have been reimagined to fit into a different dimension, so it’s tough to know what to expect.

Like Batman: Arkham Asylum, Shattered Dimensions draws voice talent from its title character’s animated past. However, where Arkham Asylum primarily used the voices from the popular 1990s animated series, Beenox went a bit further and drew from almost three decades of Spider-Man’s rich animated history. The four Spider-Men are voiced by the actors who voiced the character in four different animated series in the past 30 years, and they all do a great job. With help from the script, each of the four sounds distinctly different and yet familiar — for example, Ultimate Spider-Man sounds like a cocky teenager, whereas Spider-Man 2099 sounds a bit older and more grizzled, and even curses (assuming that “shock” is a curse word in the future). Even beyond the four, voices are drawn from animated series, Marvel animated films, games, and even Spider-Man creator Stan Lee appears as the narrator.

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“Do my armpits smell?”

The game also looks great. It’s by no means the best looking game on the system, but Beenox did a great job of not only making all four dimensions look visually interesting, but also unique. The Noir levels are dark and gritty, and turn black and white when you hide in the shadows. Both the Ultimate and the Amazing levels are cel-shaded, but the Ultimate’s colors are brighter while Amazing is more subdued. The 2099 levels are darker (with no cel-shading), and do a great job of conveying the futuristic look. Spider-Man’s character models and animations are great too, with plenty of little details: the futuristic Spider-Man’s suit glows, while some bits of the living symbiotic suit slither around.

Despite all of these improvements, there are still a few issues. The web-swinging isn’t quite as fun as previous games. It still works well, but it’s been simplified from previous games, since it’s clearly not the focus it was in Spider-Man 2. The camera can become problematic, especially when crawling on walls. It’s never game-breaking, but it’s annoying. It’s also annoying when despite the well-written script and great voices, they begin to repeat the same one-liners. It doesn’t happen too often throughout, but in a few instances, it’s quite irritating.

While much of the gameplay of Spider-Man: Shattered Dimensions is somewhat similar to previous Spider-Man games, there are plenty of improvements. There’s more variety in the levels, the voice acting is a huge improvement over the previous games, and the different Spider-Men’s abilities (especially Noir) make the gameplay much more interesting. It’s not perfect, but it’s a lot of fun, especially for Spider-Man fans. Overall, Spider-Man: Shattered Dimensions is a very good game, and easily the best Spider-Man game yet.

Spider-Man: Shattered Dimensions was reviewed using the Xbox 360 version.