Destiny’s Solar System of Hamster Wheels

Craig Lupienski

The most overwhelming aspect of Destiny for me, as someone who jumped in just before House of Wolves released, was the multitude of currencies, resources, and progress bars. Experience and Glimmer, that’s easy to understand. And then there’s Light, ok, I get that. But Strange Coins, Ascendant Shards, Motes of Light, Relic Iron –what is all this shit? And how the hell did they get so tangled?

Bungie once described Destiny as an ominvore’s game. This is true not only in terms of the sort of person one would need to be to want to sample all the game has to offer, but it’s also true because the different currencies and resources that you may want for one mode have to be farmed from another mode. In short, to progress in pretty much any one thing in Destiny, one will have to at least dabble in other modes. You HAVE to be an omnivore.

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This is was probably born of necessity at first. The expansions, thankfully, have ironed out some kinks and filled in the gaps, but vanilla Destiny was a sparse game. It was a wasteland that offered little incentive to keep running on the hamster wheel –until you realize you can’t get much further until you run on another wheel. And then another. And then another.

It’s easy to disparage Bungie for interconnecting its thin modes to stretch player interest, but really, it was kind of smart. I played the beta and passed on the retail game for quite a while because I couldn’t see myself investing the kind of time necessary to run on all these different wheels for all these different pieces of cheese. But after finally buying the game, I am doing just that. I’m running on all the wheels. I’m buying all the expansions. And I’m liking it.

A friend recently bought the game so we could play together and I’ve only just got a grasp on these concepts myself, but teaching him all this stuff makes it seem ridiculous. “Run a few repetitive Strikes or Prison of Elders to get Strange Coins (not Glimmer) so you can buy an Exotic weapon from Xur on the weekend so you have a better chance in the Iron Banner, a monthly Crucible event. Be sure to take some Bounties before you play. Oh, and don’t get too attached to any of this because Bungie might just change how every meaningful thing works next expansion!”

I wonder what the psychology behind this is; why juggling a few different things for interconnected rewards somehow feels more enjoyable than just pursuing one reward? It’s not as if the modes are all THAT different from one and other. Maybe because it’s cathartic to construct a sequential list of playable chores for the chance to get some new boots. I don’t know. I’m well aware Destiny has its hooks in me, but I’m not really sure how or why.

I do know that I am genuinely looking forward to The Taken King next month. I can’t wait to run on all those wheels.

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